Large Town: Ÿhe Cälÿ Ckez

Ÿhe Cälÿ Ckez

Ÿhe Cälÿ Ckez
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceYazcarfeh Kingdom
Sub ProvenceKāshhācāv County
RegionOyêsa-píenê Woodlands
Founded1367
Community LeaderJarl Whuldrotir Nuldzafral Hub̄qug
Area8 km2 (3 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation3758 m (12329 ft)
Average Yearly Precipitation267 cm/y (105 in/y)
Population1902
Population Density237 people per km2 (634 people per mi2)
Town AuraTransmutation
Naming
Native nameŸhe Cälÿ Ckez
Pronunciation/cɪ̘ˈlu/ /cəˈli/
Direct Translation[edge; verge] [sibling]
Translation[Not Yet Translated]

Ÿhe Cälÿ Ckez (/cɪ̘ˈlu/ /cəˈli/ [edge; verge] [sibling]) is a subtropical Large Town located in Kāshhācāv County, Yazcarfeh Kingdom, within the United Kingdom of Undermountain.

The name Ÿhe Cälÿ Ckez is derived from the Dwarven language, as Ÿhe Cälÿ Ckez was founded by Whuldrotir Nuldzafral, who was culturaly Dwarvern.

Climate

Ÿhe Cälÿ Ckez has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 9°C (48°F). Ÿhe Cälÿ Ckez receives an average of 267 cm/y (105 in/y) of precipitation, most of which comes in the form of rain during the summer. Ÿhe Cälÿ Ckez covers an area of nearly 8 km2 (3 mi2), and an average elevation of 3758 m (12329 ft) above sea level.

Overview

Ÿhe Cälÿ Ckez was founded durring the late 15th century in spring of the year 1367, by Whuldrotir Nuldzafral. The establishment of the new community went well, with no major obsticles durring construction.

Ÿhe Cälÿ Ckez was built using the conventions of Dwarvern durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Ÿhe Cälÿ Ckez is no diffrent. The town's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Ÿhe Cälÿ Ckez is is constructed arround a semi-circular restrictive flagstone mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The town is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. Ÿhe Cälÿ Ckez's peasent-grade are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Ÿhe Cälÿ Ckez gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring just long enough for it to be uncomfortable. This all rests atop the unmistakable impression the town is one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which Ÿhe Cälÿ Ckez brings to mind.

Civic Infrastructure

Ÿhe Cälÿ Ckez has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ÿhe Cälÿ Ckez has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ÿhe Cälÿ Ckez. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ÿhe Cälÿ Ckez's parks.

Ÿhe Cälÿ Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ÿhe Cälÿ Ckez.

Ÿhe Cälÿ Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ÿhe Cälÿ Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ÿhe Cälÿ Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ÿhe Cälÿ Ckez's public wards, blessings, and other arcane systems.

Ÿhe Cälÿ Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ÿhe Cälÿ Ckez's natural decorations nor waterways.

Ÿhe Cälÿ Ckez has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ÿhe Cälÿ Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ÿhe Cälÿ Ckez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Two or more groups of citizens within Ÿhe Cälÿ Ckez hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Ÿhe Cälÿ Ckez's bank was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Ÿhe Cälÿ Ckez rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Human Juju Zombie near Ÿhe Cälÿ Ckez are known to be a mutant strain of the creature.

Ÿhe Cälÿ Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Necromancy energies of tier 1 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 9
  • Hunters: 5
  • Milk Maids: 5
  • Ranchers: 2
  • Ranch Hands: 5
  • Shepherds: 5
    • Farmland: 7722 m2
    • Cattle and Similar Creatures: 475
    • Poultry: 5706
    • Swine: 380
    • Sheep: 19
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 190

Craftsmen

  • Arms and Toolmakers: 4
  • Blacksmiths: 4
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 6
  • Carpenters: 5
  • Clothmakers: 5
  • Coach and Harness Makers: 2
  • Coopers: 5
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 4
  • Farrier: 14
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 4
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 2
  • Leatherwrights: 5
  • Locksmiths: 1
  • Matchstick makers: 3
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 3
  • Roofers: 2
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 4
  • Scalemakers: 2
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 9
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 3
  • Butchers: 5
  • Chandlers: 4
  • Chicken Butchers: 5
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 3
  • Resellers: 7
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 3
  • Woodsellers: 1

Service workers

  • Bakers: 10
  • Barbers: 8
  • Coachmen: 2
  • Cooks: 9
  • Doctors: 4
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 9
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 7
  • Restaurateur: 7
  • Tavern Keepers: 8

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Chemical Workers: 1
  • Coal Heavers: 4
  • In-Town Couriers: 4
  • Long Haul Couriers: 4
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 5
  • Millers: 4
  • Miners: 4
  • Oilmen and Polishers: 3
  • Postmen: 4
  • Pure Finder: 2
  • Skinners: 5
  • Sugar Refiners: 1
  • Tosher: 3
  • Warehousemen: 5
  • Watercarriers: 4
  • Watermen, Bargemen, etc.: 6

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 4
  • Dentists: 1
  • Educators: 5
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 2
  • Pharmacist: 2
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 4
  • Civic Iudex: 2
  • Consultants: 1
  • Exorcist: 4
  • Fixers: 2
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 3
  • Militia Officers: 17
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 4
  • Historian, Textual: 2
  • Policemen, Sheriffs, etc.: 4
  • Priests: 9
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Slayers: 1
  • Storytellers: 7
  • Military Officers: 6

Cottage Industries

  • Brewers: 5
  • Comfort Services: 7
  • Enchanters: 2
  • Herbalists: 2
  • Jaminators: 7
  • Needleworkers: 7
  • Potters: 3
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 9
  • Spinners: 5
  • Tinker: 2
  • Weaver: 5

Artists

  • Actors: 2
  • Bards: 3
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 5
  • Playwrights: 2
  • Sculptors, Art: 1
  • Wood Carvers: 6
  • Writers: 6

Produce Industries

  • Butter Churners: 7
  • Canners: 5
  • Cheesmakers: 7
  • Millers: 4
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 2
  • Tobacconists: 2
  • Tallowmakers: 4

639 of Ÿhe Cälÿ Ckez's population work within a Foundational Occupation.

1111 of Ÿhe Cälÿ Ckez's population do not work in a formal occupation, but do contribute to the local economy. 152 (8%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century Ÿhe Cälÿ Ckez was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 26 days. Ÿhe Cälÿ Ckez lost 135 people and 125 livestock in the disaster.. The deadly heat is remembered by most as the Loss's Flame.

History